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	<title>Digital Art Empire &#187; 3d software</title>
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		<title>How to Create 3D Typography Simply</title>
		<link>http://digitalartempire.com/2009/11/how-to-create-3d-typography-simply/</link>
		<comments>http://digitalartempire.com/2009/11/how-to-create-3d-typography-simply/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 17:26:39 +0000</pubDate>
		<dc:creator>Ben Rama</dc:creator>
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		<description><![CDATA[Time to complete: 1-2 hrs Introduction This tutorial will teach you how to create text in 3D in 3D studio Max and finalise in Photoshop easily and quickly. We will cover creating text and saving in the right file format so its easy to edit in Photoshop. The basic idea &#8230;]]></description>
			<content:encoded><![CDATA[<h2><a href="http://digitalartempire.com/2009/11/how-to-create-3d-typography-simply/" target="_self"><img class="aligncenter size-full wp-image-856" title="1final-image-preview-and-conclusion-3d-text" src="http://digitalartempire.com/wp-content/uploads/2009/11/1final-image-preview-and-conclusion-3d-text.jpg" alt="1final-image-preview-and-conclusion-3d-text" width="500" height="378" /></a></h2>
<h2><span id="more-853"></span></h2>
<p>Time to complete: 1-2 hrs</p>
<h2>Introduction</h2>
<p>This tutorial will teach you how to create text in 3D in 3D studio Max and finalise in Photoshop easily and quickly. We will cover creating text and saving in the right file format so its easy to edit in Photoshop. The basic idea is to create the 3D text in the 3D program then save as a Tiff with an alpha channel, once this part is done, its simply up to your creativity to add a background and the effect you want on the text itself.</p>
<p>If you would like to start off in Photoshop here are the you will need.</p>
<h2>DOWNLOAD PHOTOSHOP FILE</h2>
<p><a href="http://www.mediafire.com/download.php?kmmczhmm5ic" target="_blank">Media Fire &#8211; (1.14mb)</a></p>
<h2>Step 1</h2>
<p>Open 3d s max – this should work on most versions,we will use the font Frutiger 65 Bold although any medium sans serif or serif font will do, create the text around the size of the grid.</p>
<h2>Step 2</h2>
<p>In the command panel under the create tab choose shapes and click the text button. Type out ‘DAE’ , for Digital Art Empire. Change the colour to a light grey.<img class="aligncenter size-full wp-image-858" title="text-panel-command-DAE" src="http://digitalartempire.com/wp-content/uploads/2009/11/text-panel-command-DAE.jpg" alt="text-panel-command-DAE" width="198" height="738" /><img class="aligncenter size-full wp-image-860" title="3" src="http://digitalartempire.com/wp-content/uploads/2009/11/3.jpg" alt="3" width="500" height="273" /></p>
<h2>Step 3</h2>
<p>Add extrude modifier and set the amount to 9.5, to do this go to the command panel and under the modify tab select extrude from the list of modifiers.<img class="aligncenter size-full wp-image-862" title="4" src="http://digitalartempire.com/wp-content/uploads/2009/11/4.jpg" alt="4" width="500" height="267" /></p>
<h2>Step 4</h2>
<p>Right click the text and select clone  – click copy , because copy we want to change each copy to a different angle. Select the text and grab the y axis ,making sure its yellow and drag the copy directly upwards.<img class="aligncenter size-full wp-image-864" title="4--step-1" src="http://digitalartempire.com/wp-content/uploads/2009/11/4-step-1.jpg" alt="4--step-1" width="500" height="344" /></p>
<p>Keep doing this process until you have around 6 copies.</p>
<p><img class="aligncenter size-full wp-image-865" title="4-kmore" src="http://digitalartempire.com/wp-content/uploads/2009/11/4-kmore.jpg" alt="4-kmore" width="484" height="271" /></p>
<h2>Step 5</h2>
<p>Move the view-port until you are at this angle –</p>
<p><img class="aligncenter size-full wp-image-866" title="text-at-right-angle" src="http://digitalartempire.com/wp-content/uploads/2009/11/text-at-right-angle.jpg" alt="text-at-right-angle" width="500" height="376" /></p>
<h2>Step 6</h2>
<p>Select the first block of text – and add a bend modifier form the modifier tab , we will go through each block and add a separate bend modifier to each one.</p>
<p><img class="aligncenter size-full wp-image-867" title="add-bend-modifier" src="http://digitalartempire.com/wp-content/uploads/2009/11/add-bend-modifier.jpg" alt="add-bend-modifier" width="500" height="351" /></p>
<h2>Step 7</h2>
<p>Make sure the axis is set to z and set the angle to around 13 , use your eye to make the text look like its going in a wave shape. Go through each block of text adding a bend modifier and changing the angle, starting with 13 and ending with – 13.</p>
<p><img class="aligncenter size-full wp-image-868" title="dae-3d-s-max-tut-step-3-bend" src="http://digitalartempire.com/wp-content/uploads/2009/11/dae-3d-s-max-tut-step-3-bend.jpg" alt="dae-3d-s-max-tut-step-3-bend" width="500" height="217" /><img class="aligncenter size-full wp-image-869" title="10" src="http://digitalartempire.com/wp-content/uploads/2009/11/10.jpg" alt="10" width="500" height="256" /></p>
<h2>Step 8</h2>
<p>Go to rendering and environment or press 8 on the keyboard and set the background environment colour to white.<img class="aligncenter size-full wp-image-871" title="enviroment-white" src="http://digitalartempire.com/wp-content/uploads/2009/11/enviroment-white.jpg" alt="enviroment-white" width="500" height="569" /></p>
<h2>Step 9</h2>
<p>We’ll now add some free lights , this part is up to your judgment , use the positioning tools to get them in the right place with the Y,X,or Z axis.<img class="aligncenter size-full wp-image-872" title="lights-panel" src="http://digitalartempire.com/wp-content/uploads/2009/11/lights-panel.jpg" alt="lights-panel" width="480" height="738" /></p>
<p><img class="aligncenter size-full wp-image-874" title="lights-in-scene" src="http://digitalartempire.com/wp-content/uploads/2009/11/lights-in-scene.jpg" alt="lights-in-scene" width="500" height="244" /></p>
<h2>Step 10</h2>
<p>Hit shift + W to get to the move tool and position the perspective view port so you looking at the text at an angle, this is the angle the text will be viewed at so take your time.<img class="aligncenter size-full wp-image-875" title="move-tool" src="http://digitalartempire.com/wp-content/uploads/2009/11/move-tool.jpg" alt="move-tool" width="201" height="149" /></p>
<p><img class="aligncenter size-full wp-image-876" title="ScreenHunter_08-Nov.-06-10.43" src="http://digitalartempire.com/wp-content/uploads/2009/11/ScreenHunter_08-Nov.-06-10.43.jpg" alt="ScreenHunter_08-Nov.-06-10.43" width="500" height="456" /></p>
<h2>Step 11</h2>
<p>Render the object when you have the right camera position and lighting by hitting F9, if the angle needs to be changed, change it and hit F9 to render the text again.</p>
<p><img class="aligncenter size-full wp-image-888" title="ready-fo-rteh-background" src="http://digitalartempire.com/wp-content/uploads/2009/11/ready-fo-rteh-background.jpg" alt="ready-fo-rteh-background" width="500" height="375" /></p>
<h2>Step 12</h2>
<p>With the render port open save the file as a Tiff file, make sure you select alpha channel so we can easily cut out the text. Also use 8 bit colour and 300 DPI with no compression. That’s all for 3D S Max if you want to pick up from here the file you need can be downloaded now.</p>
<p><img class="aligncenter size-full wp-image-878" title="ScreenHunter_10-Nov.-06-10.43" src="http://digitalartempire.com/wp-content/uploads/2009/11/ScreenHunter_10-Nov.-06-10.43.jpg" alt="ScreenHunter_10-Nov.-06-10.43" width="500" height="282" /></p>
<h2>Step 13 Now we&#8217;ll edit in Photoshop</h2>
<p>Place the tiff image into Photoshop, there will be a nicely cut out alpha channel ready for us to start editing the text .</p>
<p>DOWNLOAD PHOTOSHOP FILE</p>
<p><a href="http://www.mediafire.com/download.php?kmmczhmm5ic" target="_blank">Media Fire &#8211; (1.14mb)</a></p>
<p>Rapid Share (1.14)</p>
<h2>Step 14</h2>
<p>Select the text in the alpha channel in the channels palette by ctrl clicking it . The select the image and hit Ctrl + J to copy the text into a new layer. This will be the cut out text we will work on . This is the way to create 3d text and edit in Photoshop very easily it means we don’t have to cut out the text by hand.<img class="aligncenter size-full wp-image-881" title="selecting-alhpha-channel-in-ps" src="http://digitalartempire.com/wp-content/uploads/2009/11/selecting-alhpha-channel-in-ps1.jpg" alt="selecting-alhpha-channel-in-ps" width="500" height="359" /></p>
<p><img class="aligncenter size-full wp-image-879" title="alpha-channel-ps" src="http://digitalartempire.com/wp-content/uploads/2009/11/alpha-channel-ps.jpg" alt="alpha-channel-ps" width="500" height="382" /></p>
<h2>Step 15</h2>
<p>Go to select, refine edge and set feather to 0.3  &#8211; select inverse [Ctrl + Shift + I]  and delete do this until our edge is refined and there is no white on the edges.</p>
<p><img class="aligncenter size-full wp-image-882" title="copied-alpha-selection-ps" src="http://digitalartempire.com/wp-content/uploads/2009/11/copied-alpha-selection-ps.jpg" alt="copied-alpha-selection-ps" width="500" height="339" /></p>
<h2>Step 16</h2>
<p>Create a new document in Photoshop the same dimensions as your tiff text image. We will now create the back ground. Draw out a gradient from top to bottom starting with 5ca9ed and finishing with 7bc9f9. <img class="aligncenter size-full wp-image-885" title="background-1" src="http://digitalartempire.com/wp-content/uploads/2009/11/background-1.jpg" alt="background-1" width="500" height="375" /></p>
<h2>Step 17</h2>
<p><a href="http://www.brusheezy.com/brush/473-Cloud-Brushes" target="_blank">Download these</a> amazing cloud brushes and install them. Choose a similar cloud to the one pictured, make the brush large and brush a soft cloud towards the bottom of the document. Once done  merge the layers and bring it into the 3D text document holding shift to get it in the centre, it should fit perfectly.</p>
<p><img class="aligncenter size-full wp-image-886" title="background-2222" src="http://digitalartempire.com/wp-content/uploads/2009/11/background-2222.jpg" alt="background-2222" width="500" height="375" /></p>
<h2>Step 18</h2>
<p>Cut out front of letters with pen tool, here it is best to work systematically from one end to the other saving each block of text as you go. <img class="aligncenter size-full wp-image-890" title="cut-out-letters-with-pen-tool" src="http://digitalartempire.com/wp-content/uploads/2009/11/cut-out-letters-with-pen-tool.jpg" alt="cut-out-letters-with-pen-tool" width="500" height="329" /></p>
<p>So, start working from left to right from the front to the back, cutting out the face of the letters with the pen tool.  Save the path for each letter by double clicking it in the paths palette.<img class="aligncenter size-full wp-image-897" title="new-cut-path-path-path" src="http://digitalartempire.com/wp-content/uploads/2009/11/new-cut-path-path-path.jpg" alt="new-cut-path-path-path" width="500" height="323" /></p>
<p><img class="aligncenter size-full wp-image-892" title="paths" src="http://digitalartempire.com/wp-content/uploads/2009/11/paths.jpg" alt="paths" width="500" height="345" /></p>
<h2>Step 19</h2>
<p>With each face cut out, we&#8217;ll Ctrl click the path so it’s selected, create a new layer and fill it with this light blue colour: 9ad9ea</p>
<p><img class="aligncenter size-full wp-image-894" title="ctrl-clik-path" src="http://digitalartempire.com/wp-content/uploads/2009/11/ctrl-clik-path-500x310-custom.jpg" alt="ctrl-clik-path" width="500" height="310" /></p>
<p><img class="aligncenter size-full wp-image-895" title="faces-cloured" src="http://digitalartempire.com/wp-content/uploads/2009/11/faces-cloured.jpg" alt="faces-cloured" width="500" height="285" /></p>
<h2>Step 20</h2>
<p>Shift select all the face layers , copy them with Ctrl + J and merge them with Ctrl + E, double click to the right of the this layer to bring up layer styles dialogue and select stroke use these settings.<img class="aligncenter size-full wp-image-899" title="stroke-settings" src="http://digitalartempire.com/wp-content/uploads/2009/11/stroke-settings.jpg" alt="stroke-settings" width="500" height="371" /></p>
<h2>Step 21</h2>
<p>Now we’ll add the texture and colour to the sides of the letters. <a href="http://www.brusheezy.com/brush/1367-Kinetic-Brushe" target="_blank">Download these wonderful brushes</a>, and select the fifth brush. Brush onto the letters in a new layer like the image shown, use this colour d9ff08.</p>
<h2><img class="aligncenter size-full wp-image-901" title="kinetic-brushes1" src="http://digitalartempire.com/wp-content/uploads/2009/11/kinetic-brushes1.jpg" alt="kinetic-brushes1" width="500" height="378" />Step 22</h2>
<p>Select the outline of the 3 D text, the one we refined the edges of , inverse the selection [Ctrl + Shift + I ] and delete the excess. Finally reduce this layers opacity to 28 %.</p>
<p><img class="aligncenter size-full wp-image-902" title="kinetc-final" src="http://digitalartempire.com/wp-content/uploads/2009/11/kinetc-final.jpg" alt="kinetc-final" width="500" height="184" /></p>
<h2>Step 23</h2>
<p>Select the star brush that comes with Photoshop and in a new layer with white as your foreground colour , paint some shine on the edges of some of the letters , use this sparingly and reduce the layers opacity to 85 %.<img class="aligncenter size-full wp-image-904" title="shiney-stars" src="http://digitalartempire.com/wp-content/uploads/2009/11/shiney-stars.jpg" alt="shiney-stars" width="500" height="378" /></p>
<h2>Step 24</h2>
<p>As you can see its easy to create a smart looking image with text from 3D S Max, we’ll now add the final touches to help the image look more professional. <a href="http://www.brusheezy.com/brush/1140-Flower-Power" target="_blank">Download these pretty brushes</a> and select the second brush. Paint this in the lower left hand corner using &#8217;0f2904&#8242; as the colour.</p>
<p>Select the fifth brush in the &#8216;flower power&#8217; pack and brush it on the right hand side so it fits in the lower corner snugly. Then add a gradient overlay layer style, from black to white.</p>
<p><img class="aligncenter size-full wp-image-908" title="flower-power-brushes" src="http://digitalartempire.com/wp-content/uploads/2009/11/flower-power-brushes.jpg" alt="flower-power-brushes" width="500" height="378" /></p>
<h2>Step 25</h2>
<p><a href="http://www.dafont.com/Chopin-Script.Font" target="_blank">Download this font</a> , which I love, and type out’ Digital Art Empire’, using this dark green colour &#8217;0f2904&#8242;. Reposition it in the top left hand corner.</p>
<p><img class="aligncenter size-full wp-image-910" title="chopin-script-font" src="http://digitalartempire.com/wp-content/uploads/2009/11/chopin-script-font.jpg" alt="chopin-script-font" width="500" height="378" /></p>
<h2>Step 26</h2>
<p><a href="http://www.bittbox.com/freebies/free-hi-res-splatter-photoshop-brushes" target="_blank">Download and install these brilliant brushes</a>.Create a new layer beneath the letters and above the background then using the first brush in the set, paint a large splatter on the left and right side , one in yellow[d9ff08] and one in green [0f2904]. Reduce the layers opacity to 35%. Using the same colours throughout creates a sense of consistency in our design.</p>
<p><img class="aligncenter size-full wp-image-911" title="spatter-brushes" src="http://digitalartempire.com/wp-content/uploads/2009/11/spatter-brushes.jpg" alt="spatter-brushes" width="500" height="378" /></p>
<h2>Conclusion</h2>
<p>That’s a wrap for now having gone through the tutorial you will now know how to create text easy to create 3D text in 3D S Max and edit it in Photoshop easily and enjoyably. There are numerous ways to get this effect and things we can alter , so go ahead and create 3d text, I would be interested to see what designs you come up with.</p>
<p>Thankyou to the artists who provided the materials ,please remember to follow these artists rules and credit them where appropriate.</p>
<p>Sign up for <a href="http://www.test-king.com/exams/HP0-S25.htm">HP0-S25</a> training program to learn web designing basics. Download our <a href="http://www.test-king.com/exams/SK0-002.htm">SK0-002</a> design guides and <a href="http://www.test-king.com/exams/JN0-304.htm">JN0-304</a> tutorials to learn the typography art.
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		<title>Free graphics software review</title>
		<link>http://digitalartempire.com/2009/08/free-graphics-software-review/</link>
		<comments>http://digitalartempire.com/2009/08/free-graphics-software-review/#comments</comments>
		<pubDate>Mon, 24 Aug 2009 12:23:44 +0000</pubDate>
		<dc:creator>Ben Rama</dc:creator>
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		<guid isPermaLink="false">http://digitalartempire.com/?p=86</guid>
		<description><![CDATA[Digital Art Empire will be reviewing a freeware open source design software regularly. Open source software (OSS) is defined as computer software for which the source code and certain other rights normally reserved for copyright holders are provided under a software license that meets the Open Source Definition or that &#8230;]]></description>
			<content:encoded><![CDATA[<p>Digital Art Empire will be reviewing a freeware open source design software regularly.</p>
<p style="text-align: center;"><strong><a href="http://digitalartempire.com/wp-content/uploads/2009/08/dae-RainDropsKeepFalling.jpg"><img class="aligncenter size-full wp-image-97" title="dae--RainDropsKeepFalling" src="http://digitalartempire.com/wp-content/uploads/2009/08/dae-RainDropsKeepFalling.jpg" alt="dae--RainDropsKeepFalling" width="406" height="222" /></a><br />
</strong></p>
<p><span id="more-86"></span></p>
<p><strong>Open source software</strong> (OSS) is defined as computer software for which the source code and certain other rights normally reserved for copyright holders are provided under a software license that meets the Open Source Definition or that is in the public domain , these materials are therefore &#8220;public property&#8221;, and available for anyone to use for any purpose.</p>
<p>today we&#8217;ll review</p>
<h1 id="firstHeading">Art of Illusion</h1>
<p><strong>Art of Illusion</strong> is a <a title="Software package (installation)" href="http://en.wikipedia.org/wiki/Software_package_%28installation%29">software package</a> used for <a title="3D modeling" href="http://en.wikipedia.org/wiki/3D_modeling">3D modeling</a>, <a title="Texture mapping" href="http://en.wikipedia.org/wiki/Texture_mapping">texturing</a>, <a title="Ray tracing (graphics)" href="http://en.wikipedia.org/wiki/Ray_tracing_%28graphics%29">ray tracing</a>, and otherwise <a title="Rendering (computer graphics)" href="http://en.wikipedia.org/wiki/Rendering_%28computer_graphics%29">rendering</a> <a title="Computer generated imagery" href="http://en.wikipedia.org/wiki/Computer_generated_imagery">computer generated imagery</a> stills or animations (movies).</p>
<p>The goal of Art of Illusion is to provide powerful 3D modeling tools with a user interface that improves on those found in other 3D software packages. Though its interface is simple, Art of Illusion contains many features found in high-end commercial graphics software. Some of its features, like the use of online repositories and a built-in downloading tool for installing extensions, are not found in similar proprietary software.</p>
<p>The primary creator and maintainer of the software is <a title="Peter Eastman" href="http://en.wikipedia.org/wiki/Peter_Eastman">Peter Eastman</a>.</p>
<p><img class="aligncenter size-full wp-image-98" title="dae-79art-of-illusion-shot2" src="http://digitalartempire.com/wp-content/uploads/2009/08/dae-79art-of-illusion-shot2.jpg" alt="dae-79art-of-illusion-shot2" width="400" height="301" /></p>
<p>The current version is 2.7.2, released April 19, 2009.  This version is both stable and powerful enough to be used for serious, high end animation work. Many of its capabilities rival those found in commercial programs. Some of the highlights include subdivision surface based modelling tools, skeleton based animation, and a graphical language for designing procedural textures and materials.</p>
<p>&#8216;<strong>Open source software</strong> (OSS) is defined as computer software for which the source code and certain other rights normally reserved for copyright holders are provided under a software license that meets the Open Source Definition or that is in the public domain&#8217;</p>
<p>Digital Art Empire will be reviewing a freeware open source design software regularly that means its 100 % free</p>
<h2>Features</h2>
<ul>
<li>Interface</li>
</ul>
<p>Object list, scene layout windows, and animation score</p>
<p>Bundled documentation and help interface</p>
<p>Built-in &#8220;live help&#8221; chat client for connecting to the <a title="Freenode" href="http://en.wikipedia.org/wiki/Freenode">freenode</a> Art of Illusion support channel</p>
<p>Extensions available as scripts or plug-ins with automated installation and update from online repository (requires internet connection)</p>
<p>Grid view and realtime display modes including Wireframe, Smooth, Textured.</p>
<ul>
<li>Modeling</li>
</ul>
<p>Primitives: cube, sphere, cone, tube, curve, triangle mesh, spline mesh</p>
<p><a title="Constructive solid geometry" href="http://en.wikipedia.org/wiki/Constructive_solid_geometry">Boolean</a> modeling operations</p>
<p>Lathe, sweep, extrude (straight or along a curve)</p>
<p>Subdivision surfaces (smoothing) with edge creasing available for triangle meshes.</p>
<p>Mesh editor featuring adjustable mesh tension, bevel, taper, various selection methods (including select edge loop/strip), etc.</p>
<ul>
<li>Animation
<ul>
<li>Distortion tracks for       effects like bend, twist, and shatter</li>
<li>Skeletal animation       with weighting, constraints and <a title="Inverse kinematics" href="http://en.wikipedia.org/wiki/Inverse_kinematics">IK</a></li>
<li>Poses and Gestures</li>
<li>Keyframe editor with       interpolating curves</li>
<li>Path animation</li>
<li>Animation through       scripted objects, e.g. particles using Particle Jet script</li>
</ul>
</li>
</ul>
<p><a title="Enlarge" href="http://en.wikipedia.org/wiki/File:FSTextures8.jpg"></a></p>
<p>Textures created using the Art of Illusion procedural texture editor</p>
<ul>
<li>Textures</li>
</ul>
<p>Types: Uniform, image mapped, procedural 2D and 3D</p>
<p>Mapping options: Projection, spherical, cylindrical, UV</p>
<p>Per-vertex, per-face and per-face-per-vertex texture assignment (depending on textured object)</p>
<p>Layered textures</p>
<p>Graphical language for <a title="Procedural texture" href="http://en.wikipedia.org/wiki/Procedural_texture">procedural texture</a>/material design</p>
<p><a title="Procedural texture" href="http://en.wikipedia.org/wiki/Procedural_texture">Procedural textures</a> can be based on parameters like view angle (for fresnel-like effects), etc.</p>
<p>Animateable textures via texture parameters and use of Time module</p>
<p>Environment background can be mapped with any photo (HDR or RGB), as well as procedural textures</p>
<ul>
<li>Materials (Represent the      internal properties of an object)</li>
</ul>
<p><a title="Procedural texture" href="http://en.wikipedia.org/wiki/Procedural_texture">Procedural</a> and uniform materials</p>
<p>Adjustable <a title="Index of refraction" href="http://en.wikipedia.org/wiki/Index_of_refraction">index of refraction</a>, <a title="Scattering" href="http://en.wikipedia.org/wiki/Scattering">scattering</a>, eccentricity</p>
<p>Animatable materials via Time module</p>
<ul>
<li>Rendering</li>
</ul>
<p><a title="Multithreading" href="http://en.wikipedia.org/wiki/Multithreading">Multithreading</a></p>
<p><a title="Global illumination" href="http://en.wikipedia.org/wiki/Global_illumination">Global illumination</a> rendering, along with <a title="Caustic (optics)" href="http://en.wikipedia.org/wiki/Caustic_%28optics%29">caustics</a> and <a title="Subsurface scattering" href="http://en.wikipedia.org/wiki/Subsurface_scattering">subsurface scattering</a></p>
<p>Global illumination methods: <a title="Monte Carlo method" href="http://en.wikipedia.org/wiki/Monte_Carlo_method">Monte carlo</a>, photon mapping with final gathering, direct <a title="Photon mapping" href="http://en.wikipedia.org/wiki/Photon_mapping">photon mapping</a>, and <a title="Ambient occlusion" href="http://en.wikipedia.org/wiki/Ambient_occlusion">ambient occlusion</a></p>
<p>Light types: Point lights, spotlights (both with editable radii), and directional lights</p>
<p><a title="Soft shadows" href="http://en.wikipedia.org/wiki/Soft_shadows">Soft shadows</a></p>
<p>Light scattering for materials: Both Single Scattering and <a title="Subsurface scattering" href="http://en.wikipedia.org/wiki/Subsurface_scattering">Photon Scattering</a> (BSSRDF). User can specify either or both at rendertime.</p>
<p>Raytraced <a title="Depth of field" href="http://en.wikipedia.org/wiki/Depth_of_field">depth of field</a></p>
<p>Gloss/translucency (blurred reflections and blurry transparency)</p>
<p>Motion blur</p>
<p><a title="High dynamic range imaging" href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">HDRI</a> scene illumination</p>
<p>Save renders as HDRI images</p>
<ul>
<li>Post Processing</li>
</ul>
<ul>
<li>Scripting</li>
</ul>
<ul>
<li>File Handling</li>
</ul>
<ul>
<li>Extended Functionality      Through Scripts and Plugins</li>
</ul>
<p><a title="download here " href="http://sourceforge.net/projects/aoi/files/ArtOfIllusion/2.7.2/ArtOfIllusion272-Windows.exe/download" target="_blank">download here</a>
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