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	<title>Digital Art Empire &#187; london</title>
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	<link>http://digitalartempire.com</link>
	<description>Digital Art Empire &#124; A Digital Art Hub of Design, Graphics and Knowledge for the Online Digital Community.</description>
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<title>Digital Art Empire</title>
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		<title>What Everybody Ought to Know About Franz Jeitz from Fudgegraphics : Interview</title>
		<link>http://digitalartempire.com/2009/10/what-everybody-ought-to-know-about-franz-jeitz-from-fudgegraphics-interview/</link>
		<comments>http://digitalartempire.com/2009/10/what-everybody-ought-to-know-about-franz-jeitz-from-fudgegraphics-interview/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 13:03:48 +0000</pubDate>
		<dc:creator>Ben Rama</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[a jeitz artist]]></category>
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		<guid isPermaLink="false">http://digitalartempire.com/?p=736</guid>
		<description><![CDATA[Introduction: Having recently graduated from the University College London with a Masters in Physics, Franz maintains the design resource site FudgeGraphics which is described as an ‘inspiration of design lovers’. 1 Hello and a warm welcome to Digital Art Empire, Franz thanks for this interview why don’t you tell us &#8230;]]></description>
			<content:encoded><![CDATA[<p><a href="http://digitalartempire.com/2009/10/what-everybody-ought-to-know-about-franz-jeitz-from-fudgegraphics-interview/" target="_self"><img class="aligncenter size-full wp-image-737" title="1fudgelogo" src="http://digitalartempire.com/wp-content/uploads/2009/10/1fudgelogo.jpg" alt="1fudgelogo" width="500" height="232" /></a></p>
<p>Introduction:</p>
<p>Having recently graduated from the University College London with a Masters in Physics, Franz maintains the design resource site FudgeGraphics which is described as an ‘inspiration of design lovers’.</p>
<p><span id="more-736"></span></p>
<h2>1 Hello and a warm welcome to Digital Art Empire, Franz thanks for this interview why don’t you tell us about yourself, your blog and background in design?</h2>
<p>Hello. First of all I would like to thank you for this opportunity. So my name is Franz Jeitz, I was born in October 85 (which makes me 23 at the time of this interview) and I come from Luxembourg. 4 years ago I moved to London for university where I just completed a Masters in Physics. As a kid I did not draw on everything and apart from school assignments art and design was not on my regular schedule.<img class="aligncenter size-full wp-image-740" title="2franzs" src="http://digitalartempire.com/wp-content/uploads/2009/10/2franzs.jpg" alt="2franzs" width="500" height="250" /></p>
<p>It all changed when I formed a band with friends and took on the job as designer. Slowly, but gradually I learned how to use Photoshop and Illustrator and discovered that I rather enjoyed it. After the band split I did not stop indulging in design. I followed many blogs and at some point decided it was time to give back to the community. That&#8217;s how Fudgegraphics came to life. Not only allowed it me to grow as a designer and to further develop my web development skills, but it also meant that I&#8217;d be an active member of the design community.</p>
<h2>2 In terms of your designing careers where would you like to be in 5 years? Would you to prefer to work for a design agency or freelance?</h2>
<p>In 5 years I would like to have built a solid client base whom I truly enjoy working for while still having the time (and financial security) to invest in the blog. I think working freelance and working for a design agency both have their perks. At the moment I see myself more as a freelancer since it gives me the liberty to grow and evolve. Even if I were to have job in a company I would always work freelance on the side.</p>
<h2>3 You are currently studying a masters in physics which seems totally unrelated to graphic design, are they compatible?,do you draw inspiration from one to the other ?</h2>
<p>As a matter of fact I&#8217;ve just graduated. You&#8217;re right design and physics are totally unrelated at first look. However I do not regret finishing my studies, before taking the plunge to go freelance full-time. On the one hand there is the security that a degree gives you and on the other hand the last 4 years helped me to grow (up). It was a great experience. Furthermore I think that the mathematical aspect of physics transcends into my design such as geometric forms which I use extensively.  <img class="aligncenter size-full wp-image-742" title="franz-calnder-2" src="http://digitalartempire.com/wp-content/uploads/2009/10/franz-calnder-2.jpg" alt="franz-calnder-2" width="500" height="312" /></p>
<h2>4 How did you get into design /digital art  Who and or what initially made you want to pursue this field?</h2>
<p>As mentioned before it all started with the designs I did for my band at the time. it was however the design community which made me want to pursue this field. I can&#8217;t emphasize enough how great the community is. Only 2 months after launching the blog I already felt part of it due to the incredible friendly and helpful members. This gave me the strength and motivation to fully invest myself in it. There&#8217;s always the jealousy aspect which comes into play. Browsing through other designer&#8217;s portfolio and thinking &#8220;Wow! I wish I could create something like that&#8221; is a great motivation.</p>
<h2>5 Running Fudge Graphics have you found this blog a good way to find clients ?What’s the best thing about maintaining a design site?</h2>
<p>The blog helped me to find some of my clients, but most of them I get through referrals from other clients. The greatest benefit of having a design blog is being able to be involved in the design community and learning something new each day. With every article, tutorial and freebie I try to challenge myself. The same goes with the calendar wallpaper series where I try out new techniques every month.</p>
<p><img class="aligncenter size-full wp-image-744" title="franz-calender-1" src="http://digitalartempire.com/wp-content/uploads/2009/10/franz-calender-1.jpg" alt="franz-calender-1" width="500" height="312" /></p>
<h2>6 How much does the design community play a part in how you run fudge graphics and what content you publish?</h2>
<p>Strangely enough the design community plays a major role in terms of what content not to publish. It is important to stay up to date of current articles so that you don&#8217;t copy someone&#8217;s idea, which most of the time is involuntary. That is probably the hardest part of running a blog. Coming up with new ideas is very challenging. Studying the design community and other design blogs gives you a good insight into what the readers want whether it&#8217;s a certain type of inspirational article, tutorial or which Photoshop brushes are most popular. The market is evolving fast and it&#8217;s important to stay on top of it.</p>
<h2>7 What do you plan on doing when you graduate from University College London?</h2>
<p>Now that I&#8217;ve graduated I will focus all my energy on the freelance career and blog. I want to broaden my design skills and maybe some day sell apparel and posters of my designs.</p>
<h2>8 What are your tools of the trade and which software do you use?</h2>
<p>I couldn&#8217;t live without Photoshop and Illustrator. I use them daily. At the same time I&#8217;m a big fan of traditional media such as paper, pencil and watercolors. They&#8217;re a great asset when giving your digital work a more organic feel. I can&#8217;t work without music, so iTunes is another program I use daily.</p>
<h2>9 Finally thanks for this interview with Digital Art Empire do you have any advice for our readers?</h2>
<p>Thanks for having me. As a final word I would like to say that if you&#8217;re really passionate about design then go for it. The only person standing in your way is yourself. There will always be designers who are better than you, but that shouldn&#8217;t discourage you. It should be a motivation to improve your skills and evolve as a designer.</p>
<p>Find <a href="http://www.fudgegraphics.com/" target="_blank">Fudge Graphics here.</a></p>
<p>Fudgegraphics was born in April 2008. With exams coming up I thought it would be a perfect time to start my own blog. Fudgegraphics can be described as a design inspirational blog. It is a source of freebies such as photoshop brushes, textures and vectors. I aim to make the quality the highest possible. With a design community so giving and helpful and nice it is my pleasure to provide free resources for like-minded people. Furthermore fudegraphics hosts my personal portfolio.
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		<title>6 Inspiring 3D Showreels you have to watch</title>
		<link>http://digitalartempire.com/2009/08/33/</link>
		<comments>http://digitalartempire.com/2009/08/33/#comments</comments>
		<pubDate>Sun, 16 Aug 2009 18:22:21 +0000</pubDate>
		<dc:creator>Ben Rama</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[3d studio max]]></category>
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		<category><![CDATA[digital art]]></category>
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		<category><![CDATA[magnus]]></category>
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		<guid isPermaLink="false">http://digitalartempire.com/?p=33</guid>
		<description><![CDATA[Showreel 2008 HD
by Peter Roe ]]></description>
			<content:encoded><![CDATA[<div><a href="http://digitalartempire.com/?p=33" target="_self"><img class="aligncenter size-full wp-image-185" title="plane-3d-showreels" src="http://digitalartempire.com/wp-content/uploads/2009/08/plane-3d-showreels.jpg" alt="plane-3d-showreels" width="440" height="251" /></a></div>
<div><span id="more-33"></span></div>
<div>Here are six inspiring 3D show reels showcasing designs in various programs including 3D Studio Max and Maya .</div>
<div>They are all suitably impressive considering they are from digital artists just like you , so be inspired because with a little practice and spare time you&#8217;ll be making stunning art like these. Enjoy</div>
<div>1</div>
<div>Show Reel  HD</div>
<div>by  Peter Roe</div>
<p><span id="clip-timeago" style="display: none;">9 months ago</span></p>
<p>[vimeo width="500" height="400"]http://vimeo.com/2165451[/vimeo]</p>
<p>I use 3 main software packages for making the work, XSI for Modelling, Photoshop for texturing and 3D studio Max for rendering.In terms of time, I would say it would condense down to about 6-9 months of work. I worked on these pieces on and off in my spare time over the past couple of years so it&#8217;s hard to know exactly how long it took. Hope that gives you some insight.</p>
<p>2</p>
<p>3D studio max interior design</p>
<div>by   Roberto De Angelis</div>
<p>[vimeo width="500" height="400"]http://www.vimeo.com/2038220[/vimeo]</p>
<p>3</p>
<p>[youtube width="475" height="394"]http://www.youtube.com/watch?v=TPqpFbDpzRI[/youtube]</p>
<p>4</p>
<p>Christophe Plouvier Showreel</p>
<p>[vimeo width="500" height="400"]http://www.vimeo.com/5248901[/vimeo]</p>
<div>5</div>
<div>Showreel</div>
<div>by  Denis Bouyer</div>
<p>[vimeo width="500" height="400"]http://www.vimeo.com/2900549[/vimeo]</p>
<div>6</div>
<div>
<div>Lars Magnus Holgren 3D Reel</div>
<div>by    Locomotion London</div>
<div>[vimeo width="500" height="400"]http://www.vimeo.com/4351715[/vimeo]</div>
</div>
<p>A reel of the work of our award winning 3D/VFX Director Lars Magnus Holgrem, showcasing just a tiny part of his extensive work spanning several years.
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